Challacade
Challacade
  • Видео 132
  • Просмотров 8 234 903
The HARDEST part of game development | Devlog
Check out my game on Steam!
store.steampowered.com/app/2542170/MOONSHIRE/
Everyone is welcome to join the Discord server!
discord.gg/TbkSbj3Y8X
Music:
2pm from Animal Crossing (GC)
Clock Town (Day 1) from Majora's Mask
Steam Gardens from Mario Odyssey
Просмотров: 46 476

Видео

Learn to code with Lua!
Просмотров 17 тыс.Месяц назад
Take a look at Lua's website for more details about the language: www.lua.org/ Interested in game development? Love2D is a great game framework that I personally use for my own games. Check out my Getting Started playlist for LOVE here: ruclips.net/p/PLqPLyUreLV8DrLcLvQQ64Uz_h_JGLgGg2 For additional and more detailed content for Love2D, I have a full course on Udemy: www.udemy.com/course/lua-lo...
Every game needs this feature! | Devlog
Просмотров 51 тыс.2 месяца назад
Check out my game on Steam! store.steampowered.com/app/2542170/MOONSHIRE/ Everyone is welcome to join the Discord server! discord.gg/TbkSbj3Y8X Music: Run Jump Throw from Mario Odyssey Butter Building from Kirby: Nightmare in Dreamland
My indie game is GROWING! | Devlog
Просмотров 65 тыс.2 месяца назад
Check out my game on Steam! store.steampowered.com/app/2542170/MOONSHIRE/ Everyone is welcome to join the Discord server! discord.gg/TbkSbj3Y8X Music: Outset Island from Wind Waker Wifi Theme from Pokemon Black and White
Adding some HEAT to my indie game's combat! | Devlog
Просмотров 46 тыс.3 месяца назад
Check out my game on Steam! store.steampowered.com/app/2542170/MOONSHIRE/ Everyone is welcome to join the Discord server! discord.gg/TbkSbj3Y8X Music: Sword Search from Link's Awakening Ginza from SMT3
Enhancing my game's pixel art! | Devlog
Просмотров 57 тыс.3 месяца назад
Enhancing my game's pixel art! | Devlog
10 game-changing updates to my Steam demo! | Devlog
Просмотров 38 тыс.4 месяца назад
10 game-changing updates to my Steam demo! | Devlog
How to Hack a Game Developer
Просмотров 55 тыс.5 месяцев назад
How to Hack a Game Developer
Enemies HATE these customizable abilities! | Devlog
Просмотров 52 тыс.6 месяцев назад
Enemies HATE these customizable abilities! | Devlog
Weapons, Magic, and Bosses in my indie game! | Devlog
Просмотров 41 тыс.6 месяцев назад
Weapons, Magic, and Bosses in my indie game! | Devlog
Finally, my game is on STEAM! | Devlog
Просмотров 252 тыс.7 месяцев назад
Finally, my game is on STEAM! | Devlog
Designing PERFECT difficulty for my indie game! | Devlog
Просмотров 50 тыс.8 месяцев назад
Designing PERFECT difficulty for my indie game! | Devlog
Creating SMART enemies from scratch! | Devlog
Просмотров 300 тыс.9 месяцев назад
Creating SMART enemies from scratch! | Devlog
My MAGICAL solution to weapon durability! | Devlog
Просмотров 93 тыс.10 месяцев назад
My MAGICAL solution to weapon durability! | Devlog
Weapons! ...and should they break? | Devlog
Просмотров 67 тыс.11 месяцев назад
Weapons! ...and should they break? | Devlog
My indie game's SHOCKING new dungeon! | Devlog
Просмотров 43 тыс.Год назад
My indie game's SHOCKING new dungeon! | Devlog
Telling my game's story! | Devlog
Просмотров 27 тыс.Год назад
Telling my game's story! | Devlog
I made my indie game's combat SO much better! | Devlog
Просмотров 108 тыс.Год назад
I made my indie game's combat SO much better! | Devlog
Designing my game's world! | Devlog
Просмотров 33 тыс.Год назад
Designing my game's world! | Devlog
Thank you for 10k!
Просмотров 2,8 тыс.Год назад
Thank you for 10k!
Play my game with ANY controller! | Devlog
Просмотров 15 тыс.Год назад
Play my game with ANY controller! | Devlog
Shopping for Equipment! | Devlog
Просмотров 17 тыс.Год назад
Shopping for Equipment! | Devlog
Improving Combat with Spells! | Devlog
Просмотров 53 тыс.Год назад
Improving Combat with Spells! | Devlog
First Dungeon and Boss! | Devlog
Просмотров 57 тыс.Год назад
First Dungeon and Boss! | Devlog
Test my Demo! (and my Discord) | Recreating Zelda
Просмотров 13 тыс.Год назад
Test my Demo! (and my Discord) | Recreating Zelda
Modernizing the Gameplay! | Recreating Zelda
Просмотров 15 тыс.Год назад
Modernizing the Gameplay! | Recreating Zelda
I made a game in 48 hours (and made it open-source)
Просмотров 6 тыс.Год назад
I made a game in 48 hours (and made it open-source)
Caves and Lighting/Darkness | Recreating Zelda
Просмотров 9 тыс.2 года назад
Caves and Lighting/Darkness | Recreating Zelda
Money and Buying Items! | Recreating Zelda
Просмотров 7 тыс.2 года назад
Money and Buying Items! | Recreating Zelda
Loot and Treasure Chests! | Recreating Zelda
Просмотров 6 тыс.2 года назад
Loot and Treasure Chests! | Recreating Zelda

Комментарии

  • @HuntShootRepeat
    @HuntShootRepeat Час назад

    This game looks so sick

  • @SirDanMartin
    @SirDanMartin 2 часа назад

    are there any tutorials showing how to implement this is Gadot?

  • @paulaxa1
    @paulaxa1 3 часа назад

    I'm a little late to the party, but I would add an option that toggles on/off health bars. The user can decide for themselves

  • @CheeseClickerGame
    @CheeseClickerGame 6 часов назад

    I dont wanna hear anyone saying its easy making a game

  • @CheeseClickerGame
    @CheeseClickerGame 6 часов назад

    Making games is soo complicated and now that I am making one myself I have so much respect for developers

  • @casiangutu545
    @casiangutu545 7 часов назад

    That's why I'm making a DirectX 11 course. Because D11 is easier and set the fundation for the D12.

  • @ChatterDoesMatter
    @ChatterDoesMatter 9 часов назад

    or remove the diagonal walk feature 😂

  • @ChatterDoesMatter
    @ChatterDoesMatter 9 часов назад

    bruh, i am not looking at math

  • @LakituStar
    @LakituStar 16 часов назад

    ROTATING PIXELS

  • @glloubb
    @glloubb 18 часов назад

    which game engine are you using?

  • @benzenatizineeddine7816
    @benzenatizineeddine7816 20 часов назад

    Very good job on the game feel, you can feel the danger/power of each attack of this boss

  • @SLSat
    @SLSat 21 час назад

    6:24 dunno if u implemnted this, but i think itd be neat having the boss spawn a bunch of these flowers, only for it to be secretly one of them and come out from the ground toward the player

  • @Ele191
    @Ele191 22 часа назад

    Didn't know I was gonna learn the Pythagorean theorem today

  • @evil2death441
    @evil2death441 22 часа назад

    Which game engine do you use in your game?? ❤❤❤❤

  • @Stephen-Fox
    @Stephen-Fox День назад

    Spell idea if you've not figured out how to handle it yet - Have different spells of different strengths (or different strengthed versions of each spell), have the player assign which spells they want active, one per spell strength slot, and then during combat when they cast have them deplete their entire bar and cast whatever the most powerful spell they have active is. Kind of like how IIRC Monster Rancher handled its combat system back in the day (just with doing regular attacks charging the meter rather than time), making the fundamental choice being 'weaker spells more often or more powerful spells less frequently'.

  • @theix9393
    @theix9393 День назад

    Hi Challacade ! Love to see how far you went since the first video of receating zelda ! I would like to know : Are you still using windfield as library for collision handling at this point of your game ?

  • @Novarcharesk
    @Novarcharesk День назад

    Ooook so this vid was a waste of time. You just pointed out a problem and said your game deals with it. We learned nothing.

  • @randomz5890
    @randomz5890 День назад

    Such a peaceful effect, incredible!

  • @randomz5890
    @randomz5890 День назад

    I think the fixed background can make objects seem very far, so it may be good for depicting celestial objects like the moon and sun, which are basically still in real life anyway.

  • @animationaryz
    @animationaryz День назад

    That's why I'm always wondering why am I going too fast when crossing the road diagonally

  • @geshtu1760
    @geshtu1760 День назад

    For me the hardest part of game development is the planning. It's knowing what to build next. Level design is a big part of that. I'm making a story-based game so everything needs to tie into the story, including the level design. I can't make any progress until I know the story in-depth. And yet it's difficult to fully construct the story without anything visual. If I change any part of the story, it can have a huge impact on the level design, characters, everything.

  • @benzenatizineeddine7816
    @benzenatizineeddine7816 День назад

    You're not even close, the hardest is remembering to cleanup test logs. I like to open some indie games on bluestack to have the console and most of the times they forget the logs, some are very funny and relatable : "Here!" "Spawning the f****** ghost"

  • @M43782
    @M43782 День назад

    I hate this trend with pixelated games. In the past it was due to hardware limitations and CRT monitors produce images completely different. Also pixelated graphics were different because they use the way CRT monitor works.

  • @flippedonblues
    @flippedonblues День назад

    sometimes i wonder how some people's brains think of these stuff and mine cant

  • @benzenatizineeddine7816
    @benzenatizineeddine7816 2 дня назад

    Would look so great during a night cycles maybe with mini lights on the trees or near the pond (fureflies) 😮

  • @3lives131
    @3lives131 2 дня назад

    Game name...i wana play

  • @MWA-Games
    @MWA-Games 2 дня назад

    This look amazing! Keep up the good work :)

  • @escapeundergroundgame
    @escapeundergroundgame 2 дня назад

    It looks very good! But how's this in terms of performance, when you have so many grass sprites like in the video?

  • @Retrale
    @Retrale 3 дня назад

    Played through the demo on Steam mate and it has to be said, what a game you're building. Hardest boss fight by far was the cloudy domain lightning-ball-lady, I must've been at it for an hour! After several back to back defeats on that boss fight, I experienced one game crash (playing on mac) but other than that it was a very smooth experience. I enjoyed the element of exploring = rewards. Finding my flotation device after going back into the cave and getting to that final boss fight was amazing. Felt like a healthy amount of exploration without feeling incredibly lost and wanting to put the game down. Can't wait for future updates. P.S. Downloaded in my steam library and wish listed for 2025 release! Keep up the good work.

  • @gil6875
    @gil6875 3 дня назад

    Nothing in the universe is actually random. Maybe only quantum theory but even that might not be true.

  • @Universedestoyer
    @Universedestoyer 3 дня назад

    Played the demo of your game. It was so fun its not even real. I want to make something similar, but mine will be some dark fantasy, cuz scary monsters are cool.

  • @escapeundergroundgame
    @escapeundergroundgame 3 дня назад

    DRAW ORDER = Z ORDER. Nice tutorial.

  • @milago53
    @milago53 3 дня назад

    Where i can download? 🥰🥰🥰 i love this style of pixelart

  • @benzenatizineeddine7816
    @benzenatizineeddine7816 3 дня назад

    You displayed a different spritesheet for the yellow character and i hope i'm wrong : but one character is enough and the shaders can change the sprite colors. But yeah shaders + sprite composite are the indie dev secret weapon for assets coast reduction

  • @RonnygoBOOM
    @RonnygoBOOM 3 дня назад

    Thanks for making this!

  • @RonnygoBOOM
    @RonnygoBOOM 3 дня назад

    Need to save this for my game!

  • @Sbeve_One
    @Sbeve_One 3 дня назад

    There are AAA games that even have this problem 😂 your a champ

  • @Hhhhhhhhhhhhhhhhhh785
    @Hhhhhhhhhhhhhhhhhh785 3 дня назад

    Mac support doesnt work

  • @jackal_sniperr
    @jackal_sniperr 3 дня назад

    now i have 10 years of experience in Lua, thanks man!

  • @flippedonblues
    @flippedonblues 3 дня назад

    hope i get to use what u teached. thanks!

  • @DJCheese77
    @DJCheese77 4 дня назад

    update 7 months later that still looks like a 2-way platform (as in being able to jump onto and fall off of it)

  • @DinhVuHoangQuan
    @DinhVuHoangQuan 4 дня назад

    :0 you're a Godot C# coder?! So you cant export to web

  • @DinhVuHoangQuan
    @DinhVuHoangQuan 4 дня назад

    love your game but steam is banned in my country

  • @rmt3589
    @rmt3589 4 дня назад

    You are a genius, and I love you.

  • @williamw9632
    @williamw9632 4 дня назад

    My brain😂

  • @manuelvillaveces9113
    @manuelvillaveces9113 4 дня назад

    Y-Sorting!

  • @wader2430
    @wader2430 4 дня назад

    scott cawthon should take notes lmao

  • @sterlong
    @sterlong 4 дня назад

    Instead of iterative circulars towards the player you can use a ShapeCast. It’s designed for that purpose and optimized for it (much more efficient).

  • @mostafasaid6569
    @mostafasaid6569 4 дня назад

    what is the suitable age to take this course?

  • @AEGISAOE
    @AEGISAOE 4 дня назад

    w grass